9/25/2023 0 Comments Tchia rating![]() ![]() As such, I mostly avoided indulging in side activities after having a first taste of each new hustle that was presented to me. Furthermore, the rewards received from completing these challenges aren’t that significant – be it stat upgrades to Tchia’s Soul Jump ability or cosmetic additions to her wardrobe. ![]() They are fun to engage with during the first couple of times, but since the formula remains the same for each type of activity – doing them over and over again can quickly grow out to become a frustrating affair. You can also take part in many side activities like races courses, sculpting, and rock balancing challenges among others. You can climb to high viewpoints littered throughout the islands, and scream at the top of your voice to reveal nearby areas of interest. Tchia can also climb up any surface until she runs out of stamina, and can use a parachute to gracefully glide through the air and safely reach the surface.Īnyways, these mechanics come together to make Tchia a very nimble character to control, which makes just getting around the islands an incredibly fun activity. So you can become a rock, a coconut, a fish, a bird, or any creature or any object that catches your fancy. As something that was lifted straight out of Super Mario Odyssey’s hat, Tchia has a special ability to perform a Soul Jump which allows her to assume the role of any creature or non living object as she sees fit. ![]() Tchia is an open world sandbox, and the moment to moment gameplay revolves around completing objectives and exploring the many islands that constitute the game’s rendition of New Caledonia. The rhythm minigames are pretty basic but enjoyable to get through, and the game also allows you to sit back and let Tchia play by herself through an auto play option. Tchia mostly sticks to playing the Ukulele, but some songs will feature different local instruments which serve to showcase the rich musical history of the land. Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the setting’s native language. " Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the native language of the land." Furthermore, the narrative pacing is all over the place, with the first half of the story being Tchia essentially running errands for leads, and it’s only in the latter half that we get to meet the core characters and witness events that are vital to the story. The characters in Tchia are voiced in the native language of the land, so the story is told through translated dialogues which mostly ends up being boring. The pretty basic writing also does little to no favors to the rather bland story. The game teases some heavy themes like hatred between different tribes of the island, but those themes are quickly brushed off and what we get is a forgettable story with little in the name of memorable characters or plot revelations. There are light-hearted moments of humor sprinkled throughout the narrative, which are to be appreciated because the core story feels pretty predictable and uneventful. The story seems to have a folksy feel to it with its simplistic setup and characters that can almost pass as caricatures, but the developers do a good job of not taking this fabled narrative too seriously. "Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation." This kickstarts Tchia’s journey to do everything in her power to get her father back, and in doing so – restore the peace back to her land. The narrative opens with Tchia celebrating her birthday with her loving father, but those moments of joy are quickly swept away when a helicopter arrives on to the scene and an armed man takes her father away to a mysterious place. The game starts with a grandma rounding up orphaned children to tell a bedtime story by a campfire, which revolves around our player character Tchia and her adventures across the many islands of New Caledonia. Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation, but a poorly told story and lackluster gameplay aspects mars down those merits by a significant margin and what we get is a classic case of an interesting concept but squandered potential. ![]() Tchia describes itself as a game inspired by New Caledonia, which is a group of islands situated east of Australia and also the homeland of Awaceb’s, the developers of the game. ![]()
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